Dayz Explorer 1.28.160049
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dayzplayercfgbase.c File Reference

Go to the source code of this file.

Classes

class  DayZPlayerTypeUtils
 
class  HumanItemBehaviorCfg
 

Functions

void DayZPlayerTypeCreate (DayZPlayerType pType)
 
void DayZPlayerTypeInitMovement (DayZPlayerType pType)
 
class DayzPlayerItemBehaviorCfg extends HumanItemBehaviorCfg RegisterEmptyHanded (DayZPlayerType pType, DayzPlayerItemBehaviorCfg pBehavior)
 
void DayzPlayerItemBehaviorCfg ()
 
void SetIKTwoHanded ()
 
void SetIKPoleArms ()
 
void SetPistols ()
 
void SetFirearms ()
 
void SetEmptyHanded ()
 
void SetTwoHanded ()
 
void SetToolsOneHanded ()
 
void SetRestrained ()
 
void SetSurrender ()
 
void SetHeavyItems ()
 
void SetPoleArms ()
 
void RegisterOneHanded (DayZPlayerType pType, DayzPlayerItemBehaviorCfg pBehavior)
 
void RegisterTwoHanded (DayZPlayerType pType, DayzPlayerItemBehaviorCfg pBehavior)
 
void RegisterRestrained (DayZPlayerType pType, DayzPlayerItemBehaviorCfg pBehavior)
 
void RegisterSurrender (DayZPlayerType pType, DayzPlayerItemBehaviorCfg pBehavior)
 
void RegisterHeavy (DayZPlayerType pType, DayzPlayerItemBehaviorCfg pBehavior)
 
void RegisterPistol (DayZPlayerType pType, DayzPlayerItemBehaviorCfg pBehavior)
 
void RegisterFireArms (DayZPlayerType pType, DayzPlayerItemBehaviorCfg pBehavior)
 
void RegisterArcheryItem (DayZPlayerType pType, DayzPlayerItemBehaviorCfg pBehavior)
 
void RegisterPoleArms (DayZPlayerType pType, DayzPlayerItemBehaviorCfg pBehavior)
 
void RegisterLauncher (DayZPlayerType pType, DayzPlayerItemBehaviorCfg pBehavior)
 
void RegisterCustom (DayZPlayerType pType)
 
void CustomBoneRemapping (DayZPlayerType pType)
 
void DayZPlayerTypeRegisterItems (DayZPlayerType pType)
 

Variables

class DayZPlayerTypeUtils EMPTYHANDED
 
class DayZPlayerTypeUtils ONEHANDED
 
class DayZPlayerTypeUtils TWOHANDED
 
class DayZPlayerTypeUtils PISTOLS
 
class DayZPlayerTypeUtils FIREARMS
 
class DayZPlayerTypeUtils HEAVY
 
class DayZPlayerTypeUtils POLEARMS
 

Function Documentation

◆ CustomBoneRemapping()

void CustomBoneRemapping ( DayZPlayerType pType)

◆ DayzPlayerItemBehaviorCfg()

void RegisterEmptyHanded::DayzPlayerItemBehaviorCfg ( )

per item camera user data to be uninitialized

rotational delay to camera direction in move only (filter)

Definition at line 0 of file dayzplayercfgbase.c.

◆ DayZPlayerTypeCreate()

void DayZPlayerTypeCreate ( DayZPlayerType pType)

Definition at line 5 of file dayzplayercfgbase.c.

◆ DayZPlayerTypeInitMovement()

void DayZPlayerTypeInitMovement ( DayZPlayerType pType)

Definition at line 10 of file dayzplayercfgbase.c.

◆ DayZPlayerTypeRegisterItems()

void DayZPlayerTypeRegisterItems ( DayZPlayerType pType)

behaviour

set the default - use default instance set + default behaviour - empty hands

reset previous setup

custom emptyhanded - really needed?

complete root of any item not specified here

Pistols (RH,LH IK)

Firearms (RH,LH IK)

Shotguns

Launchers

Archery (RH,LH IK)

Bows

Arrows

Arrows

Launchers

pType.AddItemInHandsProfile("GP25Base", "dz/anims/workspaces/player/player_main/weapons/player_main_m72law.asi", launcherItemBehaviour);
pType.AddItemInHandsProfile("LAWBase", "dz/anims/workspaces/player/player_main/weapons/player_main_m72law.asi", launcherItemBehaviour); pType.AddItemInHandsProfile("M203Base", "dz/anims/workspaces/player/player_main/weapons/player_main_m72law.asi", launcherItemBehaviour); pType.AddItemInHandsProfile("RPG7Base", "dz/anims/workspaces/player/player_main/weapons/player_main_m72law.asi", launcherItemBehaviour);

Ammunition

Boxes

Loose Rounds

Attachments

light

magazine

muzzle

optic

support

Explosives

Tools

Tools two handed

Camping

Camping 1handed

Camping 2handed

Camping heavy

Vehicles

Vehicles 1handed

Vehicles 2handed

Vehicles Heavy

Vehicles heavy
Hatchback

v3s

sedan

Hatchback_02

sedan_02

offroad_02

Consumables

Consumables two handed

Containers

Containers - 2handed

Containers - Heavy

Cooking

Cooking two handed

Crafting

Crafting 2hd

Cultivation

Drinks

Food

Food animal corpses

Food cans

Food fruits

Food meats

Food mushrooms

Food basic

Medical

Medical two handed

Navigation

Optic

Radio

Radio heavy

Traps

Traps two handed

Clothes

Headgear

Belts

Gloves

Shoe

Vest

Clothing attachments (holsters, plates)

Others

Restrained items

Surrender items (dummy!)

custom one handed

custom two handed

custom pole arms

custom restrained

custom surrender - really needed?

custom heavy

custom behaviours

===========================================================

===========================================================

Definition at line 334 of file dayzplayercfgbase.c.

◆ RegisterArcheryItem()

void RegisterArcheryItem ( DayZPlayerType pType,
DayzPlayerItemBehaviorCfg pBehavior )

◆ RegisterCustom()

void RegisterCustom ( DayZPlayerType pType)

◆ RegisterEmptyHanded()

class DayzPlayerItemBehaviorCfg extends HumanItemBehaviorCfg RegisterEmptyHanded ( DayZPlayerType pType,
DayzPlayerItemBehaviorCfg pBehavior )

◆ RegisterFireArms()

void RegisterFireArms ( DayZPlayerType pType,
DayzPlayerItemBehaviorCfg pBehavior )

◆ RegisterHeavy()

void RegisterHeavy ( DayZPlayerType pType,
DayzPlayerItemBehaviorCfg pBehavior )

◆ RegisterLauncher()

void RegisterLauncher ( DayZPlayerType pType,
DayzPlayerItemBehaviorCfg pBehavior )

◆ RegisterOneHanded()

void RegisterOneHanded ( DayZPlayerType pType,
DayzPlayerItemBehaviorCfg pBehavior )

◆ RegisterPistol()

void RegisterPistol ( DayZPlayerType pType,
DayzPlayerItemBehaviorCfg pBehavior )

◆ RegisterPoleArms()

void RegisterPoleArms ( DayZPlayerType pType,
DayzPlayerItemBehaviorCfg pBehavior )

◆ RegisterRestrained()

void RegisterRestrained ( DayZPlayerType pType,
DayzPlayerItemBehaviorCfg pBehavior )

◆ RegisterSurrender()

void RegisterSurrender ( DayZPlayerType pType,
DayzPlayerItemBehaviorCfg pBehavior )

◆ RegisterTwoHanded()

void RegisterTwoHanded ( DayZPlayerType pType,
DayzPlayerItemBehaviorCfg pBehavior )

◆ SetEmptyHanded()

void RegisterEmptyHanded::SetEmptyHanded ( )

Definition at line 92 of file dayzplayercfgbase.c.

◆ SetFirearms()

void RegisterEmptyHanded::SetFirearms ( )

Definition at line 77 of file dayzplayercfgbase.c.

◆ SetHeavyItems()

void RegisterEmptyHanded::SetHeavyItems ( )

Definition at line 168 of file dayzplayercfgbase.c.

◆ SetIKPoleArms()

void RegisterEmptyHanded::SetIKPoleArms ( )

Definition at line 47 of file dayzplayercfgbase.c.

◆ SetIKTwoHanded()

void RegisterEmptyHanded::SetIKTwoHanded ( )

Definition at line 34 of file dayzplayercfgbase.c.

◆ SetPistols()

void RegisterEmptyHanded::SetPistols ( )

Definition at line 60 of file dayzplayercfgbase.c.

◆ SetPoleArms()

void RegisterEmptyHanded::SetPoleArms ( )

Definition at line 182 of file dayzplayercfgbase.c.

◆ SetRestrained()

void RegisterEmptyHanded::SetRestrained ( )

Definition at line 134 of file dayzplayercfgbase.c.

◆ SetSurrender()

void RegisterEmptyHanded::SetSurrender ( )

Definition at line 152 of file dayzplayercfgbase.c.

◆ SetToolsOneHanded()

void RegisterEmptyHanded::SetToolsOneHanded ( )

Definition at line 120 of file dayzplayercfgbase.c.

◆ SetTwoHanded()

void RegisterEmptyHanded::SetTwoHanded ( )

Definition at line 106 of file dayzplayercfgbase.c.

Variable Documentation

◆ EMPTYHANDED

class DayZPlayerTypeUtils EMPTYHANDED

◆ FIREARMS

class DayZPlayerTypeUtils FIREARMS

◆ HEAVY

class DayZPlayerTypeUtils HEAVY

◆ ONEHANDED

class DayZPlayerTypeUtils ONEHANDED

◆ PISTOLS

class DayZPlayerTypeUtils PISTOLS

◆ POLEARMS

class DayZPlayerTypeUtils POLEARMS

◆ TWOHANDED

class DayZPlayerTypeUtils TWOHANDED