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deafnesscomplete.c
Go to the documentation of this file.
1
class
DeafnessCompleteSymptom
: SymptomBase
2
{
3
override
void
OnInit
()
4
{
5
m_SymptomType =
SymptomTypes
.SECONDARY;
6
m_Priority = 0;
7
m_ID = SymptomIDs.SYMPTOM_DEAFNESS_COMPLETE;
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m_IsPersistent =
false
;
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m_MaxCount = 1;
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m_SyncToClient =
true
;
11
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m_DestroyOnAnimFinish =
true
;
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}
14
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override
void
OnGetActivatedClient(
PlayerBase
player)
16
{
17
//m_Player.SetMasterAttenuation("DeafnessCompleteAttenuation");
18
m_Player.SetMasterAttenuation(
"FlashbangAttenuation"
);
19
}
20
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override
void
OnGetDeactivatedClient(
PlayerBase
player)
23
{
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m_Player.SetMasterAttenuation(
""
);
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}
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}
DeafnessCompleteSymptom
Definition
deafnesscomplete.c:2
PlayerBase
Definition
playerbaseclient.c:2
SymptomBase::OnInit
void OnInit()
this is just for the Symptom parameters set-up and is called even if the Symptom doesn't execute,...
SymptomTypes
SymptomTypes
Definition
statemanager.c:32
Daten
4_world
classes
playersymptoms
states
secondary
deafnesscomplete.c
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