Dayz Explorer 1.28.160049
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decraftdetonator.c
Go to the documentation of this file.
1//redundant in addition to 'CraftRag' recipe
2
3class DeCraftDetonator extends RecipeBase
4{
5 override void Init()
6 {
7 m_Name = "#STR_breakdown0";
8 m_IsInstaRecipe = false;//should this recipe be performed instantly without animation
9 m_AnimationLength = 1;//animation length in relative time units
10 m_Specialty = 0.02;// value > 0 for roughness, value < 0 for precision
11
12 //conditions
17
22
23
24 //ingredient 1
25 InsertIngredient(0,"RemoteDetonator");//you can insert multiple ingredients this way
26
28 m_IngredientSetHealth[0] = -1; // -1 = do nothing
31 m_IngredientUseSoftSkills[1] = false;// set 'true' to allow modification of the values by softskills on this ingredient
32
33 //ingredient 2
34 InsertIngredient(1,"Screwdriver");//you can insert multiple ingredients this way
35
36
38 m_IngredientSetHealth[1] = -1; // -1 = do nothing
41 m_IngredientUseSoftSkills[1] = true;// set 'true' to allow modification of the values by softskills on this ingredient
42
43 // crafting multiple results
44
45
46 AddResult("Battery9V");//single result
47
50 m_ResultSetHealth[0] = -1;
51 m_ResultInheritsHealth[0] = 0;// (value) == -1 means do nothing; a (value) >= 0 means this result will inherit health from ingredient number (value);(value) == -2 means this result will inherit health from all ingredients averaged(result_health = combined_health_of_ingredients / number_of_ingredients)
52 m_ResultInheritsColor[0] = -1;// (value) == -1 means do nothing; a (value) >= 0 means this result classname will be a composite of the name provided in AddResult method and config value "color" of ingredient (value)
53 m_ResultToInventory[0] = -2;
54 m_ResultUseSoftSkills[0] = false;// set 'true' to allow modification of the values by softskills on this result
55 m_ResultReplacesIngredient[0] = -1;// value == -1 means do nothing; a value >= 0 means this result will transfer item propertiesvariables, attachments etc.. from an ingredient value
56 }
57
58 override bool CanDo(ItemBase ingredients[], PlayerBase player)
59 {
60 return true;
61 }
62
63 override void Do(ItemBase ingredients[], PlayerBase player,array<ItemBase> results, float specialty_weight)//gets called upon recipe's completion
64 {
65 Battery9V battery;
66 if (results.IsValidIndex(0))
67 {
68 battery = Battery9V.Cast(results[0]);
69 }
70 if (battery)
71 {
72 if ( battery.GetCompEM() )
73 {
74 battery.GetCompEM().SetEnergy0To1(Math.RandomFloatInclusive(0.25,1));
75 }
76 }
77 }
78};
Definition enmath.c:7
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
override Widget Init()
Definition dayzgame.c:127
int m_ResultReplacesIngredient[MAXIMUM_RESULTS]
Definition recipebase.c:62
int m_ResultToInventory[MAXIMUM_RESULTS]
Definition recipebase.c:59
bool m_IngredientUseSoftSkills[MAX_NUMBER_OF_INGREDIENTS]
Definition recipebase.c:48
float m_IngredientAddHealth[MAX_NUMBER_OF_INGREDIENTS]
Definition recipebase.c:49
bool m_IsInstaRecipe
Definition recipebase.c:40
float m_IngredientSetHealth[MAX_NUMBER_OF_INGREDIENTS]
Definition recipebase.c:51
int m_ResultInheritsHealth[MAXIMUM_RESULTS]
Definition recipebase.c:60
float m_Specialty
Definition recipebase.c:39
void AddResult(string item)
Definition recipebase.c:198
int m_ResultInheritsColor[MAXIMUM_RESULTS]
Definition recipebase.c:61
float m_MinDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
Definition recipebase.c:45
float m_MaxQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
Definition recipebase.c:44
float m_ResultSetQuantity[MAXIMUM_RESULTS]
Definition recipebase.c:56
bool m_ResultSetFullQuantity[MAXIMUM_RESULTS]
Definition recipebase.c:55
void InsertIngredient(int index, string ingredient, DayZPlayerConstants uid=BASE_CRAFT_ANIMATION_ID, bool showItem=false)
Definition recipebase.c:159
float m_ResultSetHealth[MAXIMUM_RESULTS]
Definition recipebase.c:57
float m_AnimationLength
Definition recipebase.c:38
float m_MaxDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
Definition recipebase.c:46
float m_IngredientAddQuantity[MAX_NUMBER_OF_INGREDIENTS]
Definition recipebase.c:50
float m_MinQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
Definition recipebase.c:43
bool m_IngredientDestroy[MAX_NUMBER_OF_INGREDIENTS]
Definition recipebase.c:52
bool m_ResultUseSoftSkills[MAXIMUM_RESULTS]
Definition recipebase.c:63
bool CanDo(PlayerBase player, TStringVectorMap surfaceTypes)
void Do(PlayerBase player)
class SyncedValue m_Name