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◆ AfterStoreLoad()
| override void ReplaceEdibleWithNewLambda::AfterStoreLoad |
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◆ CanChangeToNewStage()
◆ CanDecay()
| override bool ReplaceEdibleWithNewLambda::CanDecay |
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◆ CanProcessDecay()
| override bool ReplaceEdibleWithNewLambda::CanProcessDecay |
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◆ ChangeFoodStage()
| void ReplaceEdibleWithNewLambda::ChangeFoodStage |
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FoodStageType | new_food_stage_type | ) |
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◆ GetBaitEffectivity()
| override float ReplaceEdibleWithNewLambda::GetBaitEffectivity |
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◆ GetConsumptionPenaltyContext()
| int ReplaceEdibleWithNewLambda::GetConsumptionPenaltyContext |
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◆ GetCookingTime()
| float ReplaceEdibleWithNewLambda::GetCookingTime |
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◆ GetDebugActions()
| override void ReplaceEdibleWithNewLambda::GetDebugActions |
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out TSelectableActionInfoArrayEx | outputList | ) |
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◆ GetDebugText()
| override string ReplaceEdibleWithNewLambda::GetDebugText |
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◆ GetDecayDelta()
| float ReplaceEdibleWithNewLambda::GetDecayDelta |
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◆ GetDecayTimer()
| float ReplaceEdibleWithNewLambda::GetDecayTimer |
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◆ GetFoodStage()
| override FoodStage ReplaceEdibleWithNewLambda::GetFoodStage |
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◆ GetFoodStageName()
◆ GetFoodStageType()
◆ GetLastDecayStage()
◆ GetNextFoodStageType()
◆ HandleFoodStageChangeAgents()
removes select agents on foodstage transitions
Definition at line 1745 of file edible_base.c.
◆ IsCorpse()
| override bool ReplaceEdibleWithNewLambda::IsCorpse |
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◆ IsFoodBaked()
| bool ReplaceEdibleWithNewLambda::IsFoodBaked |
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◆ IsFoodBoiled()
| bool ReplaceEdibleWithNewLambda::IsFoodBoiled |
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◆ IsFoodBurned()
| bool ReplaceEdibleWithNewLambda::IsFoodBurned |
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◆ IsFoodDried()
| bool ReplaceEdibleWithNewLambda::IsFoodDried |
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◆ IsFoodRaw()
| bool ReplaceEdibleWithNewLambda::IsFoodRaw |
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◆ IsFoodRotten()
| bool ReplaceEdibleWithNewLambda::IsFoodRotten |
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◆ IsFruit()
| override bool ReplaceEdibleWithNewLambda::IsFruit |
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◆ IsMeat()
| override bool ReplaceEdibleWithNewLambda::IsMeat |
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◆ IsMushroom()
| override bool ReplaceEdibleWithNewLambda::IsMushroom |
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◆ OnAction()
◆ OnFoodStageChange()
◆ OnStoreLoad()
◆ OnStoreSave()
◆ ProcessDecay()
| override void ReplaceEdibleWithNewLambda::ProcessDecay |
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float | delta, |
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bool | hasRootAsPlayer ) |
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◆ RefreshAudio()
| void ReplaceEdibleWithNewLambda::RefreshAudio |
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◆ RemoveAudio()
| void ReplaceEdibleWithNewLambda::RemoveAudio |
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◆ ReplaceEdibleWithNew()
| void ReplaceEdibleWithNewLambda::ReplaceEdibleWithNew |
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string | typeName | ) |
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◆ ReplaceEdibleWithNewLambda()
◆ ResetCookingTime()
| void ReplaceEdibleWithNewLambda::ResetCookingTime |
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◆ SetActions()
| override void ReplaceEdibleWithNewLambda::SetActions |
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◆ SetCookingTime()
| void ReplaceEdibleWithNewLambda::SetCookingTime |
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float | time | ) |
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◆ SoundCookingStart()
| void ReplaceEdibleWithNewLambda::SoundCookingStart |
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string | sound_name | ) |
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◆ SoundCookingStop()
| void ReplaceEdibleWithNewLambda::SoundCookingStop |
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◆ TransferFoodStage()
| void ReplaceEdibleWithNewLambda::TransferFoodStage |
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notnull Edible_Base | source | ) |
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◆ UpdateVaporParticle()
| void ReplaceEdibleWithNewLambda::UpdateVaporParticle |
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◆ UpdateVisuals()
| void ReplaceEdibleWithNewLambda::UpdateVisuals |
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◆ DIRECT_COOKING_SLOT_NAME
| const string DIRECT_COOKING_SLOT_NAME = "DirectCooking" |
◆ m_DecayDelta
◆ m_DecayTimer
◆ m_FoodStage
| ref FoodStage m_FoodStage |
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◆ m_HotVaporParticle
◆ m_LastDecayStage
◆ m_MakeCookingSounds
◆ m_SoundCooking
| SoundOnVehicle m_SoundCooking |
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◆ m_SoundEffectCooking
◆ m_SoundPlaying
◆ SOUND_BAKING_DONE
| const string SOUND_BAKING_DONE = "Baking_Done_SoundSet" |
◆ SOUND_BAKING_START
| const string SOUND_BAKING_START = "Baking_SoundSet" |
◆ SOUND_BOILING_DONE
| const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet" |
◆ SOUND_BOILING_START
| const string SOUND_BOILING_START = "Boiling_SoundSet" |
◆ SOUND_BURNING_DONE
| const string SOUND_BURNING_DONE = "Food_Burning_SoundSet" |
◆ SOUND_DRYING_DONE
| const string SOUND_DRYING_DONE = "Drying_Done_SoundSet" |
◆ SOUND_DRYING_START
| const string SOUND_DRYING_START = "Drying_SoundSet" |