13 proto native
void SetLightType(
int pType);
14 proto native
int GetLightType();
19 proto native
void SetCastShadow(
bool pState);
20 proto native
bool GetCastShadow();
22 proto native
bool EnableSpecular(
bool pState);
23 proto native
bool EnableLinear(
bool pState);
25 proto native
void SetPulseCoef(
float pState);
27 proto native
void SetVisibleDuringDaylight(
bool pState);
28 proto native
bool IsVisibleDuringDaylight();
30 proto native
void SetRadius(
float pValue);
36 proto native
void EnableHeatHaze(
bool pState);
38 proto native
void SetHeatHazeRadius(
float pValue);
39 proto native
float GetHeatHazeRadius();
41 proto native
void SetHeatHazePower(
float pValue);
42 proto native
float GetHeatHazePower();
47 proto native
void SetDiffuseColor(
float pRed,
float pGreen,
float pBlue);
48 proto native
void SetDiffuseColorV(
vector pColorVector);
49 proto native
void SetDiffuseAlpha(
float pAlpha);
50 proto native
vector GetDiffuseColorV();
51 proto native
float GetDiffuseAlpha();
53 proto native
void SetAmbientColor(
float pRed,
float pGreen,
float pBlue);
54 proto native
void SetAmbientColorV(
vector pColorVector);
55 proto native
void SetAmbientAlpha(
float pAlpha);
56 proto native
vector GetAmbientColorV();
57 proto native
float GetAmbientAlpha();
59 proto native
void SetBrightness(
float pValue);
60 proto native
float GetBrightness();
65 proto native
void SetFlareVisible(
bool pState);
66 proto native
bool IsFlareVisible();
67 proto native
void SetFlareRelPosition(
vector pPosition);
68 proto native
vector GetFlareRelPosition();
73 proto native
void SetSpotLightAngle(
float pValue);
74 proto native
float GetSpotLightAngle();
void SetEnabled()
prevents insider adding in the wrong position, HOTFIX
proto native bool IsEnabled()
Enabled flag getter.