3 override void SetParticleStateLight()
12 float speed = parent.GetSpeedometerAbsolute();
16 lifetime_scale = (100 - speed) / 100;
20 float birthrate_scale = 1 + (speed * 0.1 );
22 p.ScaleParticleParamFromOriginal(
EmitorParam.LIFETIME, lifetime_scale );
23 p.ScaleParticleParamFromOriginal(
EmitorParam.LIFETIME_RND, lifetime_scale );
24 p.ScaleParticleParamFromOriginal(
EmitorParam.BIRTH_RATE, birthrate_scale );
25 p.ScaleParticleParamFromOriginal(
EmitorParam.BIRTH_RATE_RND, birthrate_scale );
Particle GetParticle()
Gets the main particle which this Effect is managing.
Legacy way of using particles in the game.