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explosion.c
Go to the documentation of this file.
1// WIP
2
4{
5 void SpawnEffect( vector position, Effect eff, vector pos, vector ori)
6 {
8 }
9}
10
11class ExplosionTest : House
12{
14
16 {
17 m_Delay = new Timer;
18 m_Delay.Run(1, this, "ExplodeNow", null, false);
19 }
20
22 {
23 Explode(DamageType.EXPLOSION, "Explosion_NonLethal");
24 }
25}
Manager class for managing Effect (EffectParticle, EffectSound)
static int PlayInWorld(notnull Effect eff, vector pos)
Play an Effect.
DamageType
exposed from C++ (do not change)
class Explosion m_Delay
void ExplosionTest()
Definition explosion.c:15
void ExplodeNow()
Definition explosion.c:21
override void Explode(int damageType, string ammoType="")