![]() |
Dayz Explorer 1.28.160049
|
Go to the source code of this file.
Classes | |
| class | SymptomBase |
Functions | |
| class FreezeSymptom extends SymptomBase | OnInit () |
| Callback for user defined initialization. Called for all suites during TestHarness.Begin(). | |
| override void | OnUpdateServer (PlayerBase player, float deltatime) |
| gets called every frame | |
| override void | OnUpdateClient (PlayerBase player, float deltatime) |
| override void | OnAnimationPlayFailed () |
| override bool | CanActivate () |
| override void | OnGetActivatedServer (PlayerBase player) |
| gets called once on an Symptom which is being activated | |
| override void | OnGetActivatedClient (PlayerBase player) |
| gets called once on a Symptom which is being activated | |
| override void | OnGetDeactivatedServer (PlayerBase player) |
| only gets called once on an active Symptom that is being deactivated | |
| override void | OnGetDeactivatedClient (PlayerBase player) |
| only gets called once on an active Symptom that is being deactivated | |
| override SmptAnimMetaBase | SpawnAnimMetaObject () |
| override bool CanActivate | ( | ) |
Definition at line 106 of file freezestate.c.
| override void OnInit::OnAnimationPlayFailed | ( | ) |
Definition at line 101 of file freezestate.c.
| override void OnGetActivatedClient | ( | PlayerBase | player | ) |
gets called once on a Symptom which is being activated
Definition at line 130 of file freezestate.c.
| override void OnGetActivatedServer | ( | PlayerBase | player | ) |
gets called once on an Symptom which is being activated
Definition at line 112 of file freezestate.c.
| override void OnGetDeactivatedClient | ( | PlayerBase | player | ) |
only gets called once on an active Symptom that is being deactivated
Definition at line 142 of file freezestate.c.
| override void OnGetDeactivatedServer | ( | PlayerBase | player | ) |
only gets called once on an active Symptom that is being deactivated
Definition at line 136 of file freezestate.c.
| override void OnInit::OnUpdateClient | ( | PlayerBase | player, |
| float | deltatime ) |
Definition at line 97 of file freezestate.c.
| override void OnInit::OnUpdateServer | ( | PlayerBase | player, |
| float | deltatime ) |
gets called every frame
Definition at line 92 of file freezestate.c.
| override SmptAnimMetaBase OnInit::SpawnAnimMetaObject | ( | ) |
Definition at line 147 of file freezestate.c.