18 void SetDebug(
bool isDebug) {}
42 void OnUpdate(
float timeslice)
52 proto native
bool SetWorldFile(
string path,
bool reload);
57 proto native owned
string GetWorldFile();
77 void ShowLoadingAnim()
84 void HideLoadingAnim()
93 void UpdateLoadingAnim(
float timeslice,
float progress)
102 proto native
IEntity SpawnEntity(
typename typeName);
109 proto native
IEntity SpawnEntityTemplate(
vobject templateResource);
117 proto native GenericComponent SpawnComponentTemplate(
IEntity owner,
vobject templateResource);
121 proto native WorkspaceWidget GetWorkspace();
126 proto native
void RequestClose();
132 proto native
void RequestReload();
137 proto native owned
string GetBuildVersion();
142 proto native owned
string GetBuildTime();
147 proto native GenericWorldEntity GetWorldEntity();
149 proto native InputManager GetInputManager();
150 proto native MenuManager GetMenuManager();
151 proto native
int GetTickCount();
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
Base Param Class with no parameters. Used as general purpose parameter overloaded with Param1 to Para...
Module containing compiled scripts.
override void OnEvent(EventType eventTypeId, Param params)
Handles VON-related events.
proto native CGame GetGame()
proto void Print(void var)
Prints content of variable to console/log.