eBleedingSourceType m_Type
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
override bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
void HeatComfortEventsBase()
class RattlingTeethSoundEvent extends HeatComfortEventsBase HotSoundEvent()
void RattlingTeethSoundEvent()
class HeatComfortEventsBase extends PlayerSoundEventBase FreezingSoundEvent()
EPlayerSoundEventType m_HasPriorityOverTypes
int m_SoundVoiceAnimEventClassID