Dayz Explorer 1.29.162510
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heatcomfortevents.c
Go to the documentation of this file.
2{
3
5 {
8 }
9
10 override bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id,EPlayerSoundEventType type_other )
11 {
12 return true;
13 }
14}
15
17{
19 {
22 }
23}
24
25class RattlingTeethSoundEvent extends HeatComfortEventsBase
28 {
29 m_ID = EPlayerSoundEventID.RATTLING_TEETH;
31 }
32}
33
35{
36 void HotSoundEvent()
eBleedingSourceType m_Type
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it).
Definition effect.c:51
override bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
void HeatComfortEventsBase()
class RattlingTeethSoundEvent extends HeatComfortEventsBase HotSoundEvent()
void RattlingTeethSoundEvent()
class HeatComfortEventsBase extends PlayerSoundEventBase FreezingSoundEvent()
EPlayerSoundEventType
EPlayerSoundEventType m_HasPriorityOverTypes
int m_SoundVoiceAnimEventClassID
Definition soundevents.c:89