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heatcomfortevents.c
Go to the documentation of this file.
2{
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10 override bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id,EPlayerSoundEventType type_other )
11 {
12 return true;
13 }
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eBleedingSourceType m_Type
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Definition effect.c:51
override bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
void HeatComfortEventsBase()
class RattlingTeethSoundEvent extends HeatComfortEventsBase HotSoundEvent()
void RattlingTeethSoundEvent()
class HeatComfortEventsBase extends PlayerSoundEventBase FreezingSoundEvent()
EPlayerSoundEventType
EPlayerSoundEventType m_HasPriorityOverTypes
int m_SoundVoiceAnimEventClassID
Definition soundevents.c:89