Dayz Explorer 1.28.160049
Loading...
Searching...
No Matches
hitdirectionarrow.c
Go to the documentation of this file.
1
2class HitDirectionEffectArrow extends HitDirectionEffectBase
3{
4 override HitDirectionImagesBase GetImageData()
5 {
6 typename type = HitDirectionImagesArrow;
7 HitDirectionImagesArrow data = HitDirectionImagesArrow.Cast(type.Spawn());
8 return data;
9 }
10
11 override void FinalizePositionCalculation()
12 {
13 //blobs move around the edges, the rest on elypsis
14 float distance_x = (m_DistanceAdjust * m_SizeXEnf) + (m_SizeXEnf / 2.5);
15 float distance_y = (m_DistanceAdjust * m_SizeYEnf) + (m_SizeYEnf / 2.5);
16 m_PosX = Math.Sin(m_AngleRad) * distance_x;
17 m_PosY = -Math.Cos(m_AngleRad) * distance_y;
18 }
19
20 override void SetIndicatorRotation(float timeslice = -1.0)
21 {
22 if (m_RotationOverride == HitDirectionConstants.ROTATION_DEFAULT)
23 {
24 m_LayoutRoot.SetRotation(0,0,Math.RAD2DEG * m_AngleRad,true);
25 }
26 else
27 {
28 m_LayoutRoot.SetRotation(0,0,m_RotationOverride,true);
29 }
30 }
31}
Definition enmath.c:7