Definition at line 2 of file hitdirectionarrow.c.
◆ CheckValues()
| static void HitDirectionEffectBase::CheckValues |
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range 0..180, randomized offset of direction to make it less acurate
sets override values, or defaults
Definition at line 181 of file hitdirectionbase.c.
◆ GetCurrentType()
| static HitDirectionEffectBase::GetCurrentType |
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◆ m_BreakPointBase
| float HitDirectionEffectBase::m_BreakPointBase |
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◆ m_DistanceAdjust
| float HitDirectionEffectBase::m_DistanceAdjust |
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◆ m_DurationMax
| float HitDirectionEffectBase::m_DurationMax |
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◆ m_RotationOverride
| int HitDirectionEffectBase::m_RotationOverride |
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◆ m_Scatter
| float HitDirectionEffectBase::m_Scatter |
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◆ m_Type
| HitDirectionEffectBase::m_Type |
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The documentation for this class was generated from the following files: