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hitdirectionsplash.c
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1
2class HitDirectionEffectSplash extends HitDirectionEffectBase
3{
4 override HitDirectionImagesBase GetImageData()
5 {
6 typename type = HitDirectionImagesSplash;
7 HitDirectionImagesSplash data = HitDirectionImagesSplash.Cast(type.Spawn());
8 return data;
9 }
10
11 override void FinalizePositionCalculation()
12 {
13 //blobs move around the edges, the rest on elypsis
14 m_PosX = m_PosXScreenEdge;
15 m_PosY = m_PosYScreenEdge;
16 }
17
18 override void SetIndicatorRotation(float timeslice = -1.0)
19 {
20 if ( timeslice == -1.0) //does not rotate on dynamic mode update
21 {
22 if (m_RotationOverride == HitDirectionConstants.ROTATION_DEFAULT)
23 {
24 m_LayoutRoot.SetRotation(0,0,Math.RandomIntInclusive(0,359),true);
25 }
26 else
27 {
28 m_LayoutRoot.SetRotation(0,0,m_RotationOverride,true);
29 }
30 }
31 }
32}
Definition enmath.c:7