eBleedingSourceType m_Type
override bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
override bool HasHoldBreathException()
void HoldBreathSoundEventBase()
class ExhaustedBreathSoundEvent extends HoldBreathSoundEventBase ReleaseBreathSoundEvent()
void ExhaustedBreathSoundEvent()
class HoldBreathSoundEventBase extends PlayerSoundEventBase HoldBreathSoundEvent()
EPlayerSoundEventType m_HasPriorityOverTypes
int m_SoundVoiceAnimEventClassID