![]() |
Dayz Explorer 1.28.160049
|
Go to the source code of this file.
Classes | |
| class | PlayerSoundEventBase |
| class | InjurySoundEvents |
Functions | |
| class InjurySoundEvents extends PlayerSoundEventBase | InjuryLightSoundEvent () |
| void | InjurySoundEvents () |
| override bool | CanPlay (PlayerBase player) |
| override bool | HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other) |
| class InjuryMediumSoundEvent extends InjurySoundEvents | InjuryHeavySoundEvent () |
| void | InjuryMediumSoundEvent () |
| override bool InjuryLightSoundEvent::CanPlay | ( | PlayerBase | player | ) |
Definition at line 31 of file injuryevents.c.
| override bool InjuryLightSoundEvent::HasPriorityOverCurrent | ( | PlayerBase | player, |
| EPlayerSoundEventID | other_state_id, | ||
| EPlayerSoundEventType | type_other ) |
Definition at line 36 of file injuryevents.c.
| class InjuryMediumSoundEvent extends InjurySoundEvents InjuryHeavySoundEvent | ( | ) |
Definition at line 31 of file injuryevents.c.
| class InjurySoundEvents extends PlayerSoundEventBase InjuryLightSoundEvent | ( | ) |
Definition at line 1 of file injuryevents.c.
| void InjuryHeavySoundEvent::InjuryMediumSoundEvent | ( | ) |
Definition at line 44 of file injuryevents.c.
| void InjuryLightSoundEvent::InjurySoundEvents | ( | ) |
Definition at line 25 of file injuryevents.c.