eBleedingSourceType m_Type
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
class InjuryMediumSoundEvent extends InjurySoundEvents InjuryHeavySoundEvent()
override bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
class InjurySoundEvents extends PlayerSoundEventBase InjuryLightSoundEvent()
void InjuryMediumSoundEvent()
EPlayerSoundEventType m_HasPriorityOverTypes
int m_SoundVoiceAnimEventClassID