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izh18shotgun.c
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1
6{
7 void Izh18Shotgun_Base ()
8 {
9 }
10
11 override RecoilBase SpawnRecoilObject()
12 {
13 return new Izh18ShotgunRecoil(this);
14 }
15
16 //Debug menu Spawn Ground Special
17 override void OnDebugSpawn()
18 {
19 SpawnAmmo("Ammo_12gaPellets",SAMF_DEFAULT);
20
21 EntityAI entity;
22 if ( Class.CastTo(entity, this) )
23 {
24 entity.SpawnEntityOnGroundPos("Ammo_12gaPellets", entity.GetPosition());
25 }
26 }
27};
class LogManager EntityAI
class Hatchback_02_Blue extends Hatchback_02 OnDebugSpawn