5 m_ToggleAnimations.Insert(
new ToggleAnimations(
"EntranceO",
"EntranceC", OPENING_0), 0 );
7 m_ShowAnimationsWhenPitched.Insert(
"Body" );
9 m_ShowAnimationsWhenPitched.Insert(
"Pack" );
11 m_ShowAnimationsWhenPacked.Insert(
"Inventory" );
23 super.OnItemLocationChanged(old_owner, new_owner);
28 return "MediumTent_Door_Open_SoundSet";
33 return "MediumTent_Door_Close_SoundSet";
43 return "MediumTentClutterCutter";
52 super.OnPlacementComplete( player, position, orientation );
68 return "placeMediumTent_SoundSet";
73 return "mediumtent_deploy_SoundSet";
const int ECE_PLACE_ON_SURFACE
Container_Base m_HalfExtents
ContaminatedArea_Base EffectArea EEInit()
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
proto native CGame GetGame()
proto native vector Vector(float x, float y, float z)
Vector constructor from components.
string GetDeploySoundset()
string GetLoopDeploySoundset()
override bool HasClutterCutter()
override string GetSoundClose()
override string GetClutterCutter()
override string GetSoundOpen()