5 m_ToggleAnimations.Insert(
new ToggleAnimations(
"EntranceO",
"EntranceC", OPENING_0), 0 );
7 m_ShowAnimationsWhenPitched.Insert(
"Body" );
9 m_ShowAnimationsWhenPitched.Insert(
"Pack" );
11 m_ShowAnimationsWhenPacked.Insert(
"Inventory" );
23 super.OnItemLocationChanged(old_owner, new_owner);
28 return "MediumTent_Door_Open_SoundSet";
33 return "MediumTent_Door_Close_SoundSet";
43 return "MediumTentClutterCutter";
50 override void OnPlacementComplete( Man player, vector position =
"0 0 0", vector orientation =
"0 0 0" )
52 super.OnPlacementComplete( player, position, orientation );
54 PlayerBase pb = PlayerBase.Cast( player );
68 return "placeMediumTent_SoundSet";
73 return "mediumtent_deploy_SoundSet";
const int ECE_PLACE_ON_SURFACE
Container_Base m_HalfExtents
ContaminatedArea_Base EffectArea EEInit()
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
proto native vector Vector(float x, float y, float z)
Vector constructor from components.
string GetDeploySoundset()
string GetLoopDeploySoundset()
override bool HasClutterCutter()
override string GetSoundClose()
override string GetClutterCutter()
override string GetSoundOpen()