Legacy way of using particles in the game.
static Particle PlayOnObject(int particle_id, Object parent_obj, vector local_pos="0 0 0", vector local_ori="0 0 0", bool force_world_rotation=false)
Creates a particle emitter, attaches it on the given object and activates it.
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
proto native vector Vector(float x, float y, float z)
Vector constructor from components.
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)