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miscevents.c
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2{
4 {
5 m_HasPriorityOverTypes = -1;//-1 for all
7 m_ID = EPlayerSoundEventID.PICKUP_HEAVY;
9 }
10}
11
13{
14 void ThirstSoundEvent()
22
24{
26 {
27 m_HasPriorityOverTypes = -1;//-1 for all
29 }
30}
31
33{
35 {
36 m_ID = EPlayerSoundEventID.FORCE_FEED;
38 }
39}
40
41class ForceDrinkSoundEvent extends ForceConsumeSoundEvent
42{
43 void ForceDrinkSoundEvent()
44 {
45 m_ID = EPlayerSoundEventID.FORCE_DRINK;
47 }
48}
eBleedingSourceType m_Type
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Definition effect.c:51
void ForceConsumeSoundEvent()
Definition miscevents.c:35
class ForceConsumeSoundEvent extends PlayerSoundEventBase ForceFeedSoundEvent()
Definition miscevents.c:34
class PickupHeavySoundEvent extends PlayerSoundEventBase ThirstSoundEvent()
Definition miscevents.c:14
void PickupHeavySoundEvent()
Definition miscevents.c:15
EPlayerSoundEventType
EPlayerSoundEventType m_HasPriorityOverTypes
int m_SoundVoiceAnimEventClassID
Definition soundevents.c:89