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miscevents.c
Go to the documentation of this file.
1
class
PickupHeavySoundEvent
extends
PlayerSoundEventBase
2
{
3
void
PickupHeavySoundEvent
()
4
{
5
m_HasPriorityOverTypes
= -1;
//-1 for all
6
m_Type
=
EPlayerSoundEventType
.STAMINA;
7
m_ID
=
EPlayerSoundEventID
.PICKUP_HEAVY;
8
m_SoundVoiceAnimEventClassID
= 19;
9
}
10
}
11
12
class
ThirstSoundEvent
extends
PlayerSoundEventBase
13
{
14
void
ThirstSoundEvent
()
15
{
16
m_HasPriorityOverTypes
=
EPlayerSoundEventType
.DUMMY |
EPlayerSoundEventType
.STAMINA;
//-1 for all
17
m_Type
=
EPlayerSoundEventType
.GENERAL;
18
m_ID
=
EPlayerSoundEventID
.THIRST;
19
m_SoundVoiceAnimEventClassID
= 902;
20
}
21
}
22
23
class
ForceConsumeSoundEvent
extends
PlayerSoundEventBase
24
{
25
void
ForceConsumeSoundEvent
()
26
{
27
m_HasPriorityOverTypes
= -1;
//-1 for all
28
m_Type
=
EPlayerSoundEventType
.GENERAL;
29
}
30
}
31
32
class
ForceFeedSoundEvent
extends
ForceConsumeSoundEvent
33
{
34
void
ForceFeedSoundEvent
()
35
{
36
m_ID
=
EPlayerSoundEventID
.FORCE_FEED;
37
m_SoundVoiceAnimEventClassID
= 888;
38
}
39
}
40
41
class
ForceDrinkSoundEvent
extends
ForceConsumeSoundEvent
42
{
43
void
ForceDrinkSoundEvent()
44
{
45
m_ID
=
EPlayerSoundEventID
.FORCE_DRINK;
46
m_SoundVoiceAnimEventClassID
= 200;
47
}
48
}
m_Type
eBleedingSourceType m_Type
Definition
bleedingsource.c:25
ForceConsumeSoundEvent
Definition
miscevents.c:42
PlayerSoundEventBase
Definition
damageevents.c:2
m_ID
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Definition
effect.c:51
ForceConsumeSoundEvent
void ForceConsumeSoundEvent()
Definition
miscevents.c:35
ForceFeedSoundEvent
class ForceConsumeSoundEvent extends PlayerSoundEventBase ForceFeedSoundEvent()
Definition
miscevents.c:34
ThirstSoundEvent
class PickupHeavySoundEvent extends PlayerSoundEventBase ThirstSoundEvent()
Definition
miscevents.c:14
PickupHeavySoundEvent
void PickupHeavySoundEvent()
Definition
miscevents.c:15
EPlayerSoundEventType
EPlayerSoundEventType
Definition
playersoundeventbase.c:2
m_HasPriorityOverTypes
EPlayerSoundEventType m_HasPriorityOverTypes
Definition
playersoundeventbase.c:40
EPlayerSoundEventID
EPlayerSoundEventID
Definition
playersoundeventhandler.c:3
m_SoundVoiceAnimEventClassID
int m_SoundVoiceAnimEventClassID
Definition
soundevents.c:89
Daten
4_world
classes
soundevents
playersoundevents
events
miscevents.c
Generated by
1.12.0