62 return PaintItem.CanPaintItem(ingredients[0], ingredients[1]);
67 PaintItem.Paint(ingredients[0], ingredients[1],
"M4_OEBttstck", player, specialty_weight);
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
bool m_IngredientUseSoftSkills[MAX_NUMBER_OF_INGREDIENTS]
float m_IngredientAddHealth[MAX_NUMBER_OF_INGREDIENTS]
float m_IngredientSetHealth[MAX_NUMBER_OF_INGREDIENTS]
float m_MinDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
float m_MaxQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
void InsertIngredient(int index, string ingredient, DayZPlayerConstants uid=BASE_CRAFT_ANIMATION_ID, bool showItem=false)
float m_MaxDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
float m_IngredientAddQuantity[MAX_NUMBER_OF_INGREDIENTS]
float m_MinQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
bool m_IngredientDestroy[MAX_NUMBER_OF_INGREDIENTS]
bool CanDo(PlayerBase player, TStringVectorMap surfaceTypes)
void Do(PlayerBase player)