1class Pear : Edible_Base
35 int rand =
Math.RandomInt(0,10);
36 float baseTemp =
g_Game.GetMission().GetWorldData().GetBaseEnvTemperature();
38 if ( baseTemp <=
GameConstants.COLD_AREA_TEMPERATURE_THRESHOLD )
40 int randQ =
Math.RandomFloat(10,80);
46 SetHealth(
"",
"", GetMaxHealth()*0.1 );
52 SetHealth(
"",
"", GetMaxHealth()*0.4 );
60 SetHealth(
"",
"", GetMaxHealth()*0.1 );
65 SetHealth(
"",
"", GetMaxHealth()*0.4 );
ActionForceFeedSmallCB ActionForceFeed
void AddAction(typename actionName)
override void SetActions()
void ChangeFoodStage(FoodStageType new_food_stage_type)
override void EEOnCECreate()
bool CanBeCookedOnStick()