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actioneatfruit.c
Go to the documentation of this file.
1
class
ActionEatFruitCB
:
ActionContinuousBaseCB
2
{
3
override
void
CreateActionComponent()
4
{
5
m_ActionData
.m_ActionComponent =
new
CAContinuousQuantityEdible
(
UAQuantityConsumed
.EAT_NORMAL,
UATimeSpent
.DEFAULT);
6
}
7
};
8
9
class
ActionEatFruit
:
ActionEatBig
10
{
11
void
ActionEatFruit
()
12
{
13
m_CallbackClass
=
ActionEatFruitCB
;
14
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONMOD_EAT;
15
m_CommandUIDProne
=
DayZPlayerConstants
.CMD_ACTIONFB_EAT;
16
}
17
18
override
bool
ActionCondition(
PlayerBase
player, ActionTarget target,
ItemBase
item )
19
{
20
if
(!super.ActionCondition(player, target, item))
21
return
false
;
22
Edible_Base
food_item;
23
24
if
(
Class
.CastTo(food_item, item) )
25
{
26
if
( food_item.
IsFruit
() )
27
return
true
;
28
}
29
30
return
false
;
31
}
32
}
m_CommandUIDProne
int m_CommandUIDProne
Definition
actionbase.c:32
m_CommandUID
int m_CommandUID
Definition
actionbase.c:31
ActionBaseCB::m_ActionData
ActionData m_ActionData
Definition
animatedactionbase.c:3
ActionContinuousBaseCB
Definition
actioncontinuousbase.c:2
ActionEatBig
Definition
actioneat.c:10
ActionEatFruitCB
Definition
actioneatfruit.c:2
ActionEatFruit
Definition
actioneatfruit.c:10
AnimatedActionBase::m_CallbackClass
m_CallbackClass
Definition
animatedactionbase.c:145
CAContinuousQuantityEdible
Definition
cacontinuousquantityedible.c:2
Class
Super root of all classes in Enforce script.
Definition
enscript.c:11
Edible_Base
Definition
edible_base.c:2
Edible_Base::IsFruit
override bool IsFruit()
Definition
edible_base.c:377
ItemBase
Definition
inventoryitem.c:731
PlayerBase
Definition
playerbaseclient.c:2
UAQuantityConsumed
Definition
actionconstants.c:4
UATimeSpent
Definition
actionconstants.c:28
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:602
Daten
4_world
classes
useractionscomponent
actions
continuous
actioneatfruit.c
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