Dayz Explorer 1.28.160049
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platecarriervest.c
Go to the documentation of this file.
2{
3 override void OnWasAttached( EntityAI parent, int slot_id )
4 {
5 super.OnWasAttached( parent, slot_id );
6
7 if ( GetGame().IsServer() && parent.IsInherited( DayZInfected ) )
8 {
9 float coef = Math.RandomFloatInclusive( 0.2, 0.4 );
10 SetHealth01( "", "", coef);
11 }
12 }
13
14 //Debug menu Spawn Ground Special
15 override void OnDebugSpawn()
16 {
17 EntityAI entity;
18 if ( Class.CastTo(entity, this) )
19 {
20 entity.GetInventory().CreateInInventory( "PlateCarrierPouches" );
21 entity.GetInventory().CreateInInventory( "PlateCarrierHolster" );
22 }
23 }
24};
25class PlateCarrierVest_Black extends PlateCarrierVest {};
26class PlateCarrierVest_Camo extends PlateCarrierVest {};
27class PlateCarrierVest_Green extends PlateCarrierVest {};
28class PlateCarrierVest_Winter extends PlateCarrierVest {};
Super root of all classes in Enforce script.
Definition enscript.c:11
Definition enmath.c:7
proto native CGame GetGame()