Dayz Explorer 1.28.160049
Loading...
Searching...
No Matches
ppermenueffects.c
Go to the documentation of this file.
1class PPERequester_MenuEffects extends PPERequester_MenuBase
2{
3 void SetBlurIntensity(float gauss)
4 {
5 SetTargetValueFloat(PostProcessEffectType.GaussFilter,PPEGaussFilter.PARAM_INTENSITY,true,gauss,PPEGaussFilter.L_0_MENU,PPOperators.SET);
6 }
7
8 void SetVignetteIntensity(float vignette)
9 {
10 SetTargetValueFloat(PostProcessEffectType.Glow,PPEGlow.PARAM_VIGNETTE,false,vignette,PPEGlow.L_25_MENU,PPOperators.SET);
11 SetTargetValueColor(PostProcessEffectType.Glow,PPEGlow.PARAM_VIGNETTECOLOR,{0.0,0.0,0.0,0.0},PPEGlow.L_26_MENU,PPOperators.OVERRIDE);
12 }
13}
GaussFilter - PostProcessEffectType.GaussFilter.
Glow - PostProcessEffectType.Glow.
Definition ppeglow.c:8
PostProcessEffectType
Post-process effect type.
Definition enworld.c:72
PPOperators
PP operators, specify operation between subsequent layers.
void SetTargetValueFloat(int mat_id, int param_idx, bool relative, float val, int priority_layer, int operator=PPOperators.ADD_RELATIVE)
void SetTargetValueColor(int mat_id, int param_idx, array< float > val, int priority_layer, int operator=PPOperators.ADD_RELATIVE)