Dayz Explorer
1.29.162510
Loading...
Searching...
No Matches
ppermenueffects.c
Go to the documentation of this file.
1
class
PPERequester_MenuEffects
extends
PPERequester_MenuBase
2
{
3
void
SetBlurIntensity(
float
gauss)
4
{
5
SetTargetValueFloat
(
PostProcessEffectType
.GaussFilter,PPEGaussFilter.PARAM_INTENSITY,
true
,gauss,PPEGaussFilter.L_0_MENU,
PPOperators
.SET);
6
}
7
8
void
SetVignetteIntensity(
float
vignette)
9
{
10
SetTargetValueFloat
(
PostProcessEffectType
.Glow,PPEGlow.PARAM_VIGNETTE,
false
,vignette,PPEGlow.L_25_MENU,
PPOperators
.SET);
11
SetTargetValueColor
(
PostProcessEffectType
.Glow,PPEGlow.PARAM_VIGNETTECOLOR,{0.0,0.0,0.0,0.0},PPEGlow.L_26_MENU,
PPOperators
.OVERRIDE);
12
}
13
}
PPERequester_MenuBase
Definition
ppercontrollerdisconnectblur.c:2
PostProcessEffectType
PostProcessEffectType
Post-process effect type.
Definition
enworld.c:72
PPOperators
PPOperators
PP operators, specify operation between subsequent layers.
Definition
ppeconstants.c:53
SetTargetValueFloat
void SetTargetValueFloat(int mat_id, int param_idx, bool relative, float val, int priority_layer, int operator=PPOperators.ADD_RELATIVE)
Definition
pperequestplatformsbase.c:588
SetTargetValueColor
void SetTargetValueColor(int mat_id, int param_idx, array< float > val, int priority_layer, int operator=PPOperators.ADD_RELATIVE)
Definition
pperequestplatformsbase.c:630
Daten
3_game
ppemanager
requesters
ppermenueffects.c
Generated by
1.16.1