29 ItemBase deadChicken = ingredients[0];
30 Bone resultBones =
Bone.Cast(results[0]);
33 int steakCount =
Math.RandomIntInclusive(2,4);
34 for (
int i=0; i < steakCount; ++i)
36 result =
ItemBase.Cast(player.SpawnEntityOnGroundRaycastDispersed(
"ChickenBreastMeat"));
37 MiscGameplayFunctions.TransferItemProperties(deadChicken, result);
38 result.SetQuantityNormalized(
Math.RandomFloatInclusive(0.8,1));
41 result =
ItemBase.Cast(player.SpawnEntityOnGroundRaycastDispersed(
"ChickenFeather"));
42 MiscGameplayFunctions.TransferItemProperties(deadChicken, result);
43 result.SetQuantity(
Math.RandomIntInclusive(5,15));
47 MiscGameplayFunctions.TransferItemProperties(deadChicken, resultBones);
48 resultBones.SetQuantity(
Math.RandomIntInclusive(2,5));