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preparefish.c
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1class PrepareFish extends PrepareAnimal
2{
3 override void Init()
4 {
5 super.Init();
6
7 m_Name = "#STR_gutandprepare0";
8 m_IngredientAddHealth[1] = -4; // 0 = do nothing
9 }
10};
float m_IngredientAddHealth[MAX_NUMBER_OF_INGREDIENTS]
Definition recipebase.c:49
class SyncedValue m_Name