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rdg2smokegrenade_colorbase.c
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2{
3 const string SOUND_SMOKE_START = "SmokegGrenades_RDG2_start_loop_SoundSet";
4 const string SOUND_SMOKE_LOOP = "SmokegGrenades_RDG2_active_loop_SoundSet";
5 const string SOUND_SMOKE_END = "SmokegGrenades_RDG2_end_loop_SoundSet";
6
8 {
9 SetAmmoType("");
10 SetFuseDelay(2);
11 SetParticlePosition("0 0.1 0");
15 }
16
18};
19
21{
23 {
24 SetParticleSmokeStart(ParticleList.GRENADE_RDG2_BLACK_START);
25 SetParticleSmokeLoop(ParticleList.GRENADE_RDG2_BLACK_LOOP);
26 SetParticleSmokeEnd(ParticleList.GRENADE_RDG2_BLACK_END);
27 }
28}
29
31{
33 {
34 SetParticleSmokeStart(ParticleList.GRENADE_RDG2_WHITE_START);
35 SetParticleSmokeLoop(ParticleList.GRENADE_RDG2_WHITE_LOOP);
36 SetParticleSmokeEnd(ParticleList.GRENADE_RDG2_WHITE_END);
37 }
38}
void SetParticlePosition(vector local_pos)
set position for smoke particle - needs to be in Local Space
void SetAmmoType(string pAmmoType)
const string SOUND_SMOKE_START
const string SOUND_SMOKE_END
const string SOUND_SMOKE_LOOP
void RDG2SmokeGrenade_Black()
class RDG2SmokeGrenade_Black extends RDG2SmokeGrenade_ColorBase RDG2SmokeGrenade_White()
void SetSoundSmokeEnd(string sound)
void SetParticleSmokeLoop(int particle)
void SetSoundSmokeStart(string sound)
void SetParticleSmokeEnd(int particle)
void SetSoundSmokeLoop(string sound)
void SetParticleSmokeStart(int particle)