void SetParticlePosition(vector local_pos)
set position for smoke particle - needs to be in Local Space
void SetAmmoType(string pAmmoType)
const string SOUND_SMOKE_START
const string SOUND_SMOKE_END
const string SOUND_SMOKE_LOOP
void RDG2SmokeGrenade_Black()
class RDG2SmokeGrenade_Black extends RDG2SmokeGrenade_ColorBase RDG2SmokeGrenade_White()
void SetSoundSmokeEnd(string sound)
void SetParticleSmokeLoop(int particle)
void SetSoundSmokeStart(string sound)
void SetParticleSmokeEnd(int particle)
void SetSoundSmokeLoop(string sound)
void SetParticleSmokeStart(int particle)