3 const string SOUND_SMOKE_START =
"SmokegGrenades_M18_start_loop_SoundSet";
4 const string SOUND_SMOKE_LOOP =
"SmokegGrenades_M18_active_loop_SoundSet";
5 const string SOUND_SMOKE_END =
"SmokegGrenades_M18_end_loop_SoundSet";
37 GetCEApi().SpawnGroup(
"ContaminatedArea_Dynamic",
GetPosition() );
73 void M18SmokeGrenade_White()
void SetAmmoType(string pAmmoType)
vector GetPosition()
Get the world position of the Effect.
override void OnWorkStop()
class M18SmokeGrenade_Red_Contaminated extends M18SmokeGrenade_Red M18SmokeGrenade_Green()
void M18SmokeGrenade_ColorBase()
void M18SmokeGrenade_Yellow()
class M18SmokeGrenade_ColorBase extends SmokeGrenadeBase M18SmokeGrenade_Red()
void ~M18SmokeGrenade_ColorBase()
class M18SmokeGrenade_Yellow extends M18SmokeGrenade_ColorBase M18SmokeGrenade_Purple()
void SetSoundSmokeEnd(string sound)
void SetParticleSmokeLoop(int particle)
void SetSoundSmokeStart(string sound)
void SetParticleSmokeEnd(int particle)
void SetSoundSmokeLoop(string sound)
void SetParticleSmokeStart(int particle)