3 SoundOnVehicle m_SoundLoopEntity;
12 m_SoundLoopEntity = NULL;
20 m_SoundLoopEntity = PlaySoundLoop(
"powerGeneratorLoop", 50);
23 override void OnWork(
float consumed_energy )
32 GetGame().ObjectDelete(m_SoundLoopEntity);
33 m_SoundLoopEntity = NULL;
53 return "placeRefridgerator_SoundSet";
ActionPlaceObjectCB ActiondeployObjectCB ActionPlaceObject()
void AddAction(typename actionName)
void RemoveAction(typename actionName)
override void OnSwitchOn()
override void OnWork(float consumed_energy)
override void OnWorkStart()
override bool IsElectricAppliance()
override void OnInitEnergy()
override string GetDeploySoundset()
override void OnWorkStop()
override void OnSwitchOff()
proto native CGame GetGame()