Dayz Explorer 1.28.160049
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scriptconsolerenamepresetdialog.c
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1class ScriptConsoleRenamePresetDialog extends UIScriptedMenu
2{
3 void ScriptConsoleRenamePresetDialog()
4 {
5
6 }
7
8 void ~ScriptConsoleRenamePresetDialog()
9 {
10 }
11
12 override Widget Init()
13 {
14 layoutRoot = GetGame().GetWorkspace().CreateWidgets("gui/layouts/script_console/script_console_dialog_preset.layout");
15 m_Editbox = EditBoxWidget.Cast( layoutRoot.FindAnyWidget("PrimaryEditBox") );
16 m_Label = TextWidget.Cast( layoutRoot.FindAnyWidget("WindowLabel") );
17 m_Message = TextWidget.Cast( layoutRoot.FindAnyWidget("MessageText") );
18
19 MissionBase mission = MissionBase.Cast( GetGame().GetMission() );
20
21 UIScriptedMenu ui_menu = GetGame().GetUIManager().FindMenu(MENU_SCRIPTCONSOLE);
22 if ( ui_menu != NULL )
23 {
24 ScriptConsole scripted_console = ScriptConsole.Cast( ui_menu );
25 ScriptConsoleItemsTab tab = ScriptConsoleItemsTab.Cast(scripted_console.GetTabHandler(ScriptConsoleItemsTab));
26 if (tab)
27 {
28 m_Editbox.SetText( tab.GetCurrentPresetName() );
29 m_Label.SetText("RENAME PRESET");
30 m_Message.SetText( tab.GetCurrentPresetName() );
31 }
32 }
33
34 return layoutRoot;
35 }
36
37 override bool OnClick(Widget w, int x, int y, int button)
38 {
39 super.OnClick(w, x, y, button);
40
41 if (w.GetUserID() == IDC_OK)
42 {
43 UIScriptedMenu ui_menu = GetGame().GetUIManager().FindMenu(MENU_SCRIPTCONSOLE);
44 if ( ui_menu != NULL )
45 {
46 ScriptConsole scripted_console = ScriptConsole.Cast( ui_menu );
47 ScriptConsoleItemsTab tab = ScriptConsoleItemsTab.Cast(scripted_console.GetTabHandler(ScriptConsoleItemsTab));
48 if (tab)
49 {
50 tab.RenamePreset( m_Editbox.GetText() );
51 Close();
52 return true;
53 }
54 }
55 }
56 else if (w.GetUserID() == IDC_CANCEL)
57 {
58 Close();
59 return true;
60 }
61
62 return false;
63 }
64
65 EditBoxWidget m_Editbox;
66 TextWidget m_Label;
67 TextWidget m_Message;
68}
void RenamePreset(string new_preset_name)
override Widget Init()
Definition bookmenu.c:11
override bool OnClick(Widget w, int x, int y, int button)
Definition bookmenu.c:34
Mission mission
proto native CGame GetGame()
const int MENU_SCRIPTCONSOLE
Definition constants.c:185
const int IDC_CANCEL
Definition constants.c:136
const int IDC_OK
Definition constants.c:135
Icon x
Icon y
void Close()