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staticobj_roadblock_wood_small.c
Go to the documentation of this file.
1
class
StaticObj_Roadblock_Wood_Small
:
House
2
{
3
PointLightBase
m_BlinkingLight;
4
5
override
void
EEInit()
6
{
7
super.EEInit();
8
9
if
( !
GetGame
().IsDedicatedServer() )
10
{
11
m_BlinkingLight = EntranceLight.Cast(
ScriptedLightBase
.CreateLightAtObjMemoryPoint(Roadblock_Light,
this
,
"Light"
));
12
}
13
}
14
15
override
void
EEDelete(
EntityAI
parent)
16
{
17
super.EEDelete(parent);
18
19
if
( !
GetGame
().IsDedicatedServer() )
20
{
21
if
( m_BlinkingLight )
22
m_BlinkingLight.Destroy();
23
}
24
}
25
};
26
27
class
Roadblock_Light
extends
PointLightBase
28
{
29
protected
float
m_DefaultBrightness
= 5.5;
30
protected
float
m_DefaultRadius
= 20;
31
32
void
Roadblock_Light
()
33
{
34
SetVisibleDuringDaylight(
true
);
35
SetRadiusTo(
m_DefaultRadius
);
36
SetBrightnessTo(
m_DefaultBrightness
);
37
FadeIn(1);
38
SetFadeOutTime(2);
39
SetFlareVisible(
false
);
40
SetCastShadow(
false
);
41
SetAmbientColor(0.9, 0.9, 0.7);
42
SetDiffuseColor(0.9, 0.9, 0.7);
43
44
SetBlinkingSpeed(1);
45
}
46
}
EntityAI
Definition
building.c:6
House
Definition
crashbase.c:2
PointLightBase
Definition
staticobj_roadblock_wood_small.c:28
PointLightBase::Roadblock_Light
void Roadblock_Light()
Definition
staticobj_roadblock_wood_small.c:32
ScriptedLightBase
Definition
pointlightbase.c:2
StaticObj_Roadblock_Wood_Small
Definition
staticobj_roadblock_wood_small.c:2
m_DefaultRadius
float m_DefaultRadius
Definition
entrancelight.c:24
GetGame
proto native CGame GetGame()
m_DefaultBrightness
enum EGrenadeType m_DefaultBrightness
For backward compatibility.
Daten
4_world
entities
building
wrecks
staticobj_roadblock_wood_small.c
Generated by
1.12.0