◆ BuoyLight()
| void PointLightBase::BuoyLight |
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◆ EntranceLight()
| void PointLightBase::EntranceLight |
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◆ EOnFrame()
| override void PointLightBase::EOnFrame |
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IEntity | other, |
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float | timeSlice ) |
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◆ Roadblock_Light()
| void PointLightBase::Roadblock_Light |
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◆ BASE_BRIGTHNESS
| const int PointLightBase::BASE_BRIGTHNESS = 5 |
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◆ LIGHT_MAT_OFF
| const string PointLightBase::LIGHT_MAT_OFF = "DZ\\structures_sakhal\\industrial\\harbour\\data\\Buoy_01_glass.rvmat" |
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◆ m_DefaultBrightness
| float PointLightBase::m_DefaultBrightness = 5.5 |
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◆ m_DefaultRadius
| float PointLightBase::m_DefaultRadius = 20 |
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◆ m_IsOn
| bool PointLightBase::m_IsOn |
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The documentation for this class was generated from the following files: