5 SetVisibleDuringDaylight(
false);
8 SetDiffuseColor(0.2, 0.23, 0.25);
10 EnableSpecular(
false);
12 SetFlareVisible(
false);
15 override void OnFrameLightSource(IEntity other,
float timeSlice)
19 vector pos =
g_Game.GetCurrentCameraPosition();
20 pos +=
Vector( 0, -0.4, 0 );
proto native void SetPosition(vector position)
Set the world position of the Effect.
proto native vector Vector(float x, float y, float z)
Vector constructor from components.
proto native bool IsEnabled()
Enabled flag getter.