32 float timeCurrent =
GetGame().GetTickTime();
bool PriorityCheck(TemperatureData data)
bool TryAccessSource(TemperatureData data)
void TemperatureAccessComponent(EntityAI owner)
bool CheckAccessTimeout(TemperatureData data)
TemperatureAccessTypeBase m_AccessDataCurrent
static TemperatureAccessTypeBase GetTAData(ETemperatureAccessTypes id)
proto native CGame GetGame()