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| void | TripwireTrap () |
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| override void | OnStoreSave (ParamsWriteContext ctx) |
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| override bool | OnStoreLoad (ParamsReadContext ctx, int version) |
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| override void | CreateTrigger () |
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| override void | OnSteppedOn (EntityAI victim) |
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| override void | OnItemLocationChanged (EntityAI old_owner, EntityAI new_owner) |
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| override void | EEItemLocationChanged (notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc) |
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| override void | EEHealthLevelChanged (int oldLevel, int newLevel, string zone) |
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| override void | SetInactive (bool stop_timer=true) |
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| void | SetState (int state_ID) |
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| int | GetState () |
| | returns one of STATE_...
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| void | SetWireType (int wireType) |
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| int | GetWireType () |
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| override void | RefreshState () |
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| override void | SetupTrapPlayer (PlayerBase player, bool set_position=true) |
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| override void | StartDeactivate (PlayerBase player) |
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| override bool | CanReceiveAttachment (EntityAI attachment, int slotId) |
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| override bool | CanDisplayAttachmentSlot (int slot_id) |
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| override void | EEItemAttached (EntityAI item, string slot_name) |
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| override void | EEItemDetached (EntityAI item, string slot_name) |
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| override void | EEKilled (Object killer) |
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| void | FoldTripWire () |
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| override void | OnInventoryEnter (Man player) |
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| override void | OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0") |
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| override void | OnPlacementCancelled (Man player) |
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| override bool | IsDeployable () |
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| override bool | IsTakeable () |
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| override string | GetDeploySoundset () |
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| override string | GetLoopDeploySoundset () |
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| override void | SetActions () |
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| void | UpdateProxySelections () |
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◆ eWireMaterial
◆ CanDisplayAttachmentSlot()
| override bool CanDisplayAttachmentSlot |
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int | slot_id | ) |
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◆ CanReceiveAttachment()
◆ CreateTrigger()
| override void CreateTrigger |
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◆ EEHealthLevelChanged()
| override void EEHealthLevelChanged |
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int | oldLevel, |
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int | newLevel, |
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string | zone ) |
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◆ EEItemAttached()
◆ EEItemDetached()
◆ EEItemLocationChanged()
◆ EEKilled()
| override void EEKilled |
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Object | killer | ) |
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◆ FoldTripWire()
◆ GetDeploySoundset()
| override string GetDeploySoundset |
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◆ GetLoopDeploySoundset()
| override string GetLoopDeploySoundset |
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◆ GetState()
returns one of STATE_...
returns the state of climb (enum value of ClimbStates);
Definition at line 176 of file trap_tripwire.c.
◆ GetWireType()
◆ IsDeployable()
| override bool IsDeployable |
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◆ IsTakeable()
| override bool IsTakeable |
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◆ OnInventoryEnter()
| override void OnInventoryEnter |
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Man | player | ) |
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◆ OnItemLocationChanged()
◆ OnPlacementCancelled()
| override void OnPlacementCancelled |
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Man | player | ) |
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◆ OnPlacementComplete()
| override void OnPlacementComplete |
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Man | player, |
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vector | position = "0 0 0", |
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vector | orientation = "0 0 0" ) |
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◆ OnSteppedOn()
| override void OnSteppedOn |
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EntityAI | victim | ) |
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◆ OnStoreLoad()
◆ OnStoreSave()
◆ RefreshState()
| override void RefreshState |
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◆ SetActions()
| override void SetActions |
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◆ SetInactive()
| override void SetInactive |
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bool | stop_timer = true | ) |
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◆ SetState()
| void SetState |
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int | state_ID | ) |
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◆ SetupTrapPlayer()
◆ SetWireType()
| void SetWireType |
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int | wireType | ) |
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◆ StartDeactivate()
| override void StartDeactivate |
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PlayerBase | player | ) |
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◆ TripwireTrap()
◆ UpdateProxySelections()
| void UpdateProxySelections |
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◆ FOLDED
◆ m_ResultOfAdvancedPlacing
| bool m_ResultOfAdvancedPlacing |
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◆ m_State
◆ m_TriggerOrientation
◆ m_TriggerPosition