11 override bool ActivateCondition(
PlayerBase player)
13 float stomach =
m_Player.m_PlayerStomach.GetStomachVolume();
17 override bool DeactivateCondition(
PlayerBase player)
19 return !ActivateCondition(player);
24 SymptomBase symptom = player.GetSymptomManager().QueueUpPrimarySymptom(SymptomIDs.SYMPTOM_VOMIT);
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
bool m_TrackActivatedTime
overall time this modifier was active
float m_TickIntervalActive
float m_TickIntervalInactive
const int DEFAULT_TICK_TIME_INACTIVE
enum eModifierSyncIDs DEFAULT_TICK_TIME_ACTIVE