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wreck_mi8.c
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1//New russian helicopter crash site
2class Wreck_Mi8_Crashed extends CrashBase
3{
4 void Wreck_Mi8_Crashed()
5 {
6 if ( !GetGame().IsDedicatedServer() )
7 {
8 m_ParticleEfx = ParticleManager.GetInstance().PlayOnObject(ParticleList.SMOKING_HELI_WRECK, this, Vector(2, 0, -5));
9 }
10 }
11}
12
13//Old Russian helicopter crash site
14class Wreck_Mi8 extends CrashBase
15{
16
17}
proto native CGame GetGame()
proto native vector Vector(float x, float y, float z)
Vector constructor from components.
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)