Dayz Explorer 1.28.160049
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actioncollectsampletarget.c
Go to the documentation of this file.
2{
3 override void CreateActionComponent()
4 {
5 m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.COLLECT_SAMPLE);
6 }
7};
8
10{
12 {
14 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_SALINEBLOODBAGTARGET;
15 m_FullBody = true;
16 m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
17 m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_MEDIUM;
18 m_Text = "#collect_persons_sample";
19 }
20
21 override void CreateConditionComponents()
22 {
25 }
26
27 override void OnEndServer( ActionData action_data )
28 {
29 super.OnEndServer(action_data);
30
31 PlayerBase ntarget = PlayerBase.Cast( action_data.m_Target.GetObject() );
32 Param1<float> nacdata;
33 Class.CastTo(nacdata, action_data.m_ActionComponent.GetACData() );
34
35 float delta = 0;
36 if(nacdata)
37 delta = (nacdata.param1 / UATimeSpent.COLLECT_SAMPLE);
38
39 if(delta > 0)
40 {
41 ActionCollectBloodTargetLambda lambda = new ActionCollectBloodTargetLambda(action_data.m_MainItem, "BloodSyringe", action_data.m_Player, m_SpecialtyWeight, ntarget, delta);
42 action_data.m_Player.ServerReplaceItemInHandsWithNew(lambda);
43 }
44 }
45};
46
ActionData m_ActionData
float m_SpecialtyWeight
Definition actionbase.c:77
int m_StanceMask
Definition actionbase.c:62
string m_Text
Definition actionbase.c:58
ref CCIBase m_ConditionItem
Definition actionbase.c:64
bool m_FullBody
Definition actionbase.c:61
ref CCTBase m_ConditionTarget
Definition actionbase.c:65
Definition cctman.c:2
Super root of all classes in Enforce script.
Definition enscript.c:11
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602