18 m_Text =
"#collect_persons_sample";
21 override void CreateConditionComponents()
27 override void OnEndServer( ActionData action_data )
29 super.OnEndServer(action_data);
32 Param1<float> nacdata;
33 Class.CastTo(nacdata, action_data.m_ActionComponent.GetACData() );
37 delta = (nacdata.param1 /
UATimeSpent.COLLECT_SAMPLE);
42 action_data.m_Player.ServerReplaceItemInHandsWithNew(lambda);