Dayz Explorer 1.28.160049
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actionconsumesingle.c
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2{
3 const int DEFAULT_CONSUMED_QUANTITY = 1;
4
6 {
7 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_LICKBATTERY;
8 m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_LICKBATTERY;
9
10 m_Text = "#eat";
11 }
12
13 int GetConsumedQuantity()
14 {
16 }
17
18 override bool HasProneException()
19 {
20 return true;
21 }
22
23 override bool HasTarget()
24 {
25 return false;
26 }
27
28 override void CreateConditionComponents()
29 {
32 }
33
34 override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
35 {
36 ConsumeConditionData dta = new ConsumeConditionData(player,item);
37 return super.ActionCondition(player, target, item) && player.CanEatAndDrink() && player.CanConsumeFood(dta) && item.CanBeConsumed(dta);
38 }
39
40 override void OnExecuteServer(ActionData action_data)
41 {
42 PlayerBase player = action_data.m_Player;
43
44 if (player && action_data.m_MainItem)
45 {
46 PlayerConsumeData consumeData = new PlayerConsumeData();
47 consumeData.m_Type = EConsumeType.ITEM_SINGLE_TIME;
48 consumeData.m_Amount = GetConsumedQuantity();
49 consumeData.m_Source = action_data.m_MainItem;
50 consumeData.m_Agents = action_data.m_Player.GetBloodyHandsPenaltyAgents();
51
52 player.Consume(consumeData);
53 }
54 }
55
56 override void OnEndServer(ActionData action_data)
57 {
58 super.OnEndServer(action_data);
59
60 if (action_data.m_MainItem && (action_data.m_MainItem.GetQuantity() <= 0))
61 action_data.m_MainItem.SetQuantity(0);
62 }
63}
64
66class ActionConsumeSingleCB : ActionSingleUseBaseCB
67{
68 override void CreateActionComponent()
69 {
70 m_ActionData.m_ActionComponent = new CASingleUseQuantityEdible(UAQuantityConsumed.DEFAULT);
71 }
72}
const int DEFAULT_CONSUMED_QUANTITY
ActionEat CreateActionComponent
Definition actioneat.c:39
string m_Text
Definition actionbase.c:58
ref CCIBase m_ConditionItem
Definition actionbase.c:64
ref CCTBase m_ConditionTarget
Definition actionbase.c:65
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602
EConsumeType
Definition econsumetype.c:2