Dayz Explorer 1.29.162510
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actioncraftimprovisedeyepatch.c
Go to the documentation of this file.
2{
3 override void CreateActionComponent()
4 {
5 m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.DEFAULT_REPAIR_CYCLE);
6 }
7};
8
9class ActionCraftImprovisedEyePatch: ActionContinuousBase
10{
11 void ActionCraftImprovisedEyePatch()
12 {
14 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CRAFTING;
15 m_FullBody = true;
16 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
17 m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_HIGH;
18 m_Text = "#STR_CraftImprovisedEyePatch";
19 }
20
21 override void CreateConditionComponents()
22 {
25 }
26
27 override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
28 {
29 return true;
30 }
31
32 override bool HasTarget()
33 {
34 return false;
35 }
36
37 override void OnFinishProgressServer( ActionData action_data )
38 {
39 EntityAI item_ingredient = action_data.m_MainItem;
40 EntityAI cover = action_data.m_Player.SpawnEntityOnGroundRaycastDispersed("EyePatch_Improvised");
41 action_data.m_MainItem.AddQuantity(-1);
42
43 MiscGameplayFunctions.TransferItemProperties(item_ingredient, cover);
44 }
45
46 override string GetSoundCategory(ActionData action_data)
47 {
48 return "ImprovisedCloth_craft";
49 }
50};
ActionBase ActionData
Definition actionbase.c:30
void CreateActionComponent()
ActionData m_ActionData
float m_SpecialtyWeight
Definition actionbase.c:83
int m_StanceMask
Definition actionbase.c:68
bool HasTarget()
Definition actionbase.c:250
string m_Text
Definition actionbase.c:64
ref CCIBase m_ConditionItem
Definition actionbase.c:70
void CreateConditionComponents()
Definition actionbase.c:236
bool m_FullBody
Definition actionbase.c:67
ref CCTBase m_ConditionTarget
Definition actionbase.c:71
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602