Dayz Explorer 1.28.160049
Loading...
Searching...
No Matches
actiondecraftwitchhoodcoif.c
Go to the documentation of this file.
2{
3 override void CreateActionComponent()
4 {
5 m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.DEFAULT_DECRAFT);
6 }
7}
8
10{
12 {
13 m_CallbackClass = ActionDeCraftWitchHoodCoifCB;
14 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CRAFTING;
15 m_FullBody = true;
16 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
17 m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_HIGH;
18
19 m_Text = "#dismantle";
20 }
21
23 {
24 m_ConditionItem = new CCINonRuined();
25 m_ConditionTarget = new CCTNone();
26 }
27
28 override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
29 {
30 return true;
31 }
32
33 override bool HasTarget()
34 {
35 return false;
36 }
37
38 override void OnFinishProgressServer(ActionData action_data)
39 {
40 EntityAI mainItem = action_data.m_MainItem;
41
42 string color = mainItem.ConfigGetString("color");
43 string className = "WitchHood_" + color;
44
45 EntityAI result1 = action_data.m_Player.SpawnEntityOnGroundRaycastDispersed(className);
46 EntityAI result2 = action_data.m_Player.SpawnEntityOnGroundRaycastDispersed("Chainmail_Coif");
47
48 if (!result1 || !result2)
49 return;
50
51 MiscGameplayFunctions.TransferItemProperties(mainItem, result1);
52 MiscGameplayFunctions.TransferItemProperties(mainItem, result2);
53
54 action_data.m_MainItem.Delete();
55 }
56}
int m_CommandUID
Definition actionbase.c:31
int m_StanceMask
Definition actionbase.c:33
ActionDeCraftWitchHoodCoifCB ActionContinuousBaseCB ActionDeCraftWitchHoodCoif()
ActionData m_ActionData
bool HasTarget()
Definition actionbase.c:244
void CreateConditionComponents()
Definition actionbase.c:230
void OnFinishProgressServer(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602