Dayz Explorer 1.28.160049
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actiondefibrilatetarget.c
Go to the documentation of this file.
2{
3 override void CreateActionComponent()
4 {
5 m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.DEFIBRILATE);
6 }
7};
8
10{
12 {
14 m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_HIGH;
15 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CRAFTING;
16 m_FullBody = true;
17 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
18 m_Text = "#defibrilate_target";
19 }
20
21 override void CreateConditionComponents()
22 {
23
26 }
27
28 override void OnFinishProgressClient( ActionData action_data )
29 {
30 Defibrillator defib;
31 PlayerBase player = action_data.m_Player;
32 Class.CastTo(defib, action_data.m_MainItem);
33
34 DefibrillateClient(action_data.m_Player, defib);
35 }
36
37 override void OnFinishProgressServer( ActionData action_data )
38 {
39 Defibrillator defib = Defibrillator.Cast( action_data.m_MainItem );
40 PlayerBase target_player = PlayerBase.Cast( action_data.m_Target.GetObject() );
41
42 DefibrillateServer(target_player, defib);
43 }
44};
int m_StanceMask
Definition actionbase.c:33
ActionData m_ActionData
float m_SpecialtyWeight
Definition actionbase.c:77
string m_Text
Definition actionbase.c:58
ref CCIBase m_ConditionItem
Definition actionbase.c:64
bool m_FullBody
Definition actionbase.c:61
ref CCTBase m_ConditionTarget
Definition actionbase.c:65
Definition cctman.c:2
Super root of all classes in Enforce script.
Definition enscript.c:11
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602