19 m_Text =
"#disinfect_target";
22 override void CreateConditionComponents()
34 return (target_player.IsBleeding() || (player.m_SyncedModifiers &
eModifierSyncIDs.MODIFIER_SYNC_WOUND_INFECT_1) || (player.m_SyncedModifiers &
eModifierSyncIDs.MODIFIER_SYNC_WOUND_INFECT_2));
40 override void OnFinishProgressServer( ActionData action_data )
48 target.GetModifiersManager().ActivateModifier(
eModifiers.MDF_DISINFECTION);