Dayz Explorer 1.28.160049
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actiondisinfecttarget.c
Go to the documentation of this file.
2{
3 override void CreateActionComponent()
4 {
5 m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.DEFAULT);
6 }
7
8};
9
11{
13 {
15 m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_LOW;
16 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_INTERACT;
17 m_FullBody = true;
18 m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
19 m_Text = "#disinfect_target";
20 }
21
22 override void CreateConditionComponents()
23 {
26 }
27
28 override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
29 {
30 if( target)
31 {
32 PlayerBase target_player = PlayerBase.Cast(target.GetObject());
33 if(target_player)
34 return (target_player.IsBleeding() || (player.m_SyncedModifiers & eModifierSyncIDs.MODIFIER_SYNC_WOUND_INFECT_1) || (player.m_SyncedModifiers & eModifierSyncIDs.MODIFIER_SYNC_WOUND_INFECT_2));
35
36 }
37 return false;
38 }
39
40 override void OnFinishProgressServer( ActionData action_data )
41 {
42 PlayerBase target = PlayerBase.Cast(action_data.m_Target.GetObject());
43
44 if ( target )
45 {
46 if (CanReceiveAction(action_data.m_Target))
47 {
48 target.GetModifiersManager().ActivateModifier(eModifiers.MDF_DISINFECTION);
49 Apply(action_data);
50 }
51 }
52 }
53};
int m_StanceMask
Definition actionbase.c:33
ActionData m_ActionData
float m_SpecialtyWeight
Definition actionbase.c:77
string m_Text
Definition actionbase.c:58
ref CCIBase m_ConditionItem
Definition actionbase.c:64
bool CanReceiveAction(ActionTarget target)
Definition actionbase.c:829
bool m_FullBody
Definition actionbase.c:61
ref CCTBase m_ConditionTarget
Definition actionbase.c:65
Definition cctman.c:2
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602
eModifiers
Definition emodifiers.c:2
eModifierSyncIDs