Dayz Explorer 1.28.160049
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actionfillbrakes.c
Go to the documentation of this file.
2{
3 private const float TIME_TO_REPEAT = 0.05;
4
5 override void CreateActionComponent()
6 {
7 m_ActionData.m_ActionComponent = new CAContinuousFillBrakes( UAQuantityConsumed.POUR_LIQUID, TIME_TO_REPEAT );
8 }
9};
10
12{
13 void ActionFillBrakes()
14 {
16 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_EMPTY_VESSEL;
17 m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
18 m_FullBody = true;
19 m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_LOW;
20 m_LockTargetOnUse = false;
21 m_Text = "#refill_car";
22 }
23
24 override void CreateConditionComponents()
25 {
28 }
29
30 override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
31 {
32 if( !target || !IsTransport(target) )
33 return false;
34
35 if( item.GetQuantity() <= 0 )
36 return false;
37
38 Car car = Car.Cast( target.GetObject() );
39 if( !car )
40 return false;
41
42 if( car.GetFluidFraction( CarFluid.BRAKE ) >= 0.98 )
43 return false;
44
45 float distance = Math.AbsFloat(vector.Distance(car.GetPosition(), player.GetPosition()));
46
47 CarScript carS = CarScript.Cast(car);
48 if( distance <= carS.GetActionDistanceFuel() )
49 {
50 array<string> selections = new array<string>;
51 target.GetObject().GetActionComponentNameList(target.GetComponentIndex(), selections);
52
53 for (int s = 0; s < selections.Count(); s++)
54 {
55 if ( selections[s] == carS.GetActionCompNameBrakes() )
56 {
57 return true;
58 }
59 }
60 }
61 return false;
62 }
63
64 override void OnEndAnimationLoopServer( ActionData action_data )
65 {
66 if ( action_data.m_MainItem && action_data.m_MainItem.GetQuantity() <= 0.01 )
67 {
68 action_data.m_MainItem.SetQuantity(0);
69 }
70 }
71};
CarFluid
Type of vehicle's fluid. (native, do not change or extend)
Definition car.c:19
ActionData m_ActionData
float m_SpecialtyWeight
Definition actionbase.c:77
int m_StanceMask
Definition actionbase.c:62
bool IsTransport(ActionTarget target)
string m_Text
Definition actionbase.c:58
ref CCIBase m_ConditionItem
Definition actionbase.c:64
bool m_LockTargetOnUse
Definition actionbase.c:60
bool m_FullBody
Definition actionbase.c:61
ref CCTBase m_ConditionTarget
Definition actionbase.c:65
Definition enmath.c:7
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602