Dayz Explorer 1.28.160049
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actionforceconsumesingle.c
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2{
3 override void CreateActionComponent()
4 {
5 m_ActionData.m_ActionComponent = new CASingleUseQuantityEdible(UAQuantityConsumed.DEFAULT);
6 }
7}
8
9class ActionForceConsumeSingle : ActionSingleUseBase
10{
12
14 {
15 m_CallbackClass = ActionForceConsumeSingleCB;
16 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_INJECTIONTARGET;
17 m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_PRONE;
18
19 m_FullBody = true;
20 m_Text = "#feed";
21 }
22
24 {
25 m_ConditionItem = new CCINonRuined();
26 m_ConditionTarget = new CCTMan(UAMaxDistances.DEFAULT);
27 }
28
33
34 override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
35 {
36 if (!super.ActionCondition(player, target, item))
37 return false;
38
39 if (item.GetQuantity() <= item.GetQuantityMin())
40 return false;
41
42 PlayerBase targetPlayer = PlayerBase.Cast(target.GetObject());
43 ConsumeConditionData dta = new ConsumeConditionData(targetPlayer,item);
44 return targetPlayer && targetPlayer.CanEatAndDrink() && targetPlayer.CanConsumeFood(dta) && item.CanBeConsumed(dta);
45 }
46
47 override void OnEndServer(ActionData action_data)
48 {
49 super.OnEndServer(action_data);
50
51 if (action_data.m_MainItem && action_data.m_MainItem.GetQuantity() <= 0)
52 action_data.m_MainItem.SetQuantity(0);
53 }
54
55 override void OnExecuteServer(ActionData action_data)
56 {
57 PlayerBase target = PlayerBase.Cast(action_data.m_Target.GetObject());
58
59 if (target && action_data.m_MainItem)
60 {
61 PlayerConsumeData consumeData = new PlayerConsumeData();
62 consumeData.m_Type = EConsumeType.ITEM_SINGLE_TIME;
63 consumeData.m_Amount = GetConsumedQuantity();
64 consumeData.m_Source = action_data.m_MainItem;
65 consumeData.m_Agents = action_data.m_Player.GetBloodyHandsPenaltyAgents();
66
67 target.Consume(consumeData);
68 }
69 }
70}
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void OnEndServer(ActionData action_data)
int m_CommandUID
Definition actionbase.c:31
int m_StanceMask
Definition actionbase.c:33
const int DEFAULT_CONSUMED_QUANTITY
int GetConsumedQuantity()
override void OnExecuteServer(ActionData action_data)
void ActionForceConsumeSingle()
ActionData m_ActionData
Definition cctman.c:2
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602
EConsumeType
Definition econsumetype.c:2