Dayz Explorer 1.28.160049
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actionignitefireplacebyair.c
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2{
3 override void CreateActionComponent()
4 {
5 m_ActionData.m_ActionComponent = new CAContinuousTime( UATimeSpent.FIREPLACE_IGNITE );
6 }
7};
8
10{
12 {
14 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_BLOWFIREPLACE;
15 m_FullBody = true;
16 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
17 m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_LOW;
18 m_Text = "#blow_air_into_fireplace";
19 }
20
21 override void CreateConditionComponents()
22 {
25 }
26
27 override typename GetInputType()
28 {
30 }
31
32 override bool ActionCondition ( PlayerBase player, ActionTarget target, ItemBase item )
33 {
34 Object target_object = target.GetObject();
35 FireplaceBase fireplace_target = FireplaceBase.Cast( target_object );
36
37 if ( target_object && target_object.IsFireplace() )
38 {
39 if ( fireplace_target.IsBaseFireplace() || fireplace_target.IsFireplaceIndoor() )
40 {
41 if ( !fireplace_target.IsBurning() && fireplace_target.GetTemperature() >= fireplace_target.PARAM_MIN_TEMP_TO_REIGNITE )
42 {
43 return true;
44 }
45 }
46 }
47
48 return false;
49 }
50
51 override void OnFinishProgressServer( ActionData action_data )
52 {
53 FireplaceBase fireplace_target = FireplaceBase.Cast( action_data.m_Target.GetObject() );
54
55 //start fire
56 fireplace_target.StartFire();
57 }
58
59 bool SkipKindlingCheck()
60 {
61 return false;
62 }
63}
ActionData m_ActionData
float m_SpecialtyWeight
Definition actionbase.c:77
int m_StanceMask
Definition actionbase.c:62
string m_Text
Definition actionbase.c:58
ref CCIBase m_ConditionItem
Definition actionbase.c:64
bool m_FullBody
Definition actionbase.c:61
ref CCTBase m_ConditionTarget
Definition actionbase.c:65
override bool IsBaseFireplace()
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602