Dayz Explorer 1.28.160049
Loading...
Searching...
No Matches
actionminerock.c
Go to the documentation of this file.
2{
3 private const float TIME_BETWEEN_MATERIAL_DROPS = 8;
4
5 override void CreateActionComponent()
6 {
7 m_ActionData.m_ActionComponent = new CAContinuousMineRock(TIME_BETWEEN_MATERIAL_DROPS);
8 }
9};
10
12{
13 void ActionMineRock()
14 {
16 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_MINEROCK;
17 m_FullBody = true;
18 m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT;
19 m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_HIGH;
20 //m_Text = "#mine";
21 }
22
23 override void CreateConditionComponents()
24 {
27 }
28
29 override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
30 {
31 //Action not allowed if player has broken legs
32 if (player.GetBrokenLegs() == eBrokenLegs.BROKEN_LEGS)
33 return false;
34
35 Object targetObject = target.GetObject();
36 if ( targetObject.IsRock() )
37 {
38 return true;
39 }
40 return false;
41 }
42
43 override string GetSoundCategory(ActionData action_data)
44 {
45 ItemBase item = action_data.m_MainItem;
46 if (item.IsKindOf("Hammer"))
47 {
48 return "MinningLight";
49 }
50 else if (item.IsKindOf("MeatTenderizer"))
51 {
52 return "MinningHard";
53 }
54
55 return "";
56 }
57
58};
59
61{
62 void ActionMineRock1H()
63 {
65 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_ASSEMBLE;
66 m_FullBody = true;
67 m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT;
68 m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_HIGH;
69 }
70}
int m_CommandUID
Definition actionbase.c:31
int m_StanceMask
Definition actionbase.c:33
ActionData m_ActionData
float m_SpecialtyWeight
Definition actionbase.c:77
ref CCIBase m_ConditionItem
Definition actionbase.c:64
bool m_FullBody
Definition actionbase.c:61
ref CCTBase m_ConditionTarget
Definition actionbase.c:65
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602
eBrokenLegs
Definition ebrokenlegs.c:2