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actionrepaircarpartwithblowtorch.c
Go to the documentation of this file.
1
class
ActionRepairCarPartWithBlowtorchCB
: ActionRepairCarPartCB
2
{
3
override
void
CreateActionComponent()
4
{
5
m_ActionData.m_ActionComponent =
new
CAContinuousRepeat
(
UATimeSpent
.BASEBUILDING_REPAIR_MEDIUM);
6
}
7
}
8
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class
ActionRepairCarPartWithBlowtorch
:
ActionRepairCarPart
10
{
11
void
ActionRepairCarPartWithBlowtorch
()
12
{
13
m_CallbackClass =
ActionRepairCarPartWithBlowtorchCB
;
14
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONFB_FLAME_REPAIR;
15
m_StanceMask
=
DayZPlayerConstants
.STANCEMASK_ERECT |
DayZPlayerConstants
.STANCEMASK_CROUCH;
16
}
17
18
override
void
CreateConditionComponents
()
19
{
20
m_ConditionItem =
new
CCINonRuined
();
21
m_ConditionTarget =
new
CCTCursor
(
UAMaxDistances
.REPAIR);
22
}
23
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override
bool
ActionCondition
(
PlayerBase
player, ActionTarget target,
ItemBase
item)
25
{
26
Blowtorch bt = Blowtorch.Cast(item);
27
return
super.ActionCondition(player, target, item) && bt.HasEnoughEnergyForRepair(
UATimeSpent
.BASEBUILDING_REPAIR_MEDIUM);
28
}
29
30
override
void
OnStartAnimationLoopServer
(ActionData action_data)
31
{
32
super.OnStartAnimationLoopServer(action_data);
33
34
action_data.m_MainItem.GetCompEM().SwitchOn();
35
}
36
37
override
void
OnEndServer
(ActionData action_data)
38
{
39
super.OnEndServer(action_data);
40
41
action_data.m_MainItem.GetCompEM().SwitchOff();
42
}
43
}
CreateConditionComponents
override void CreateConditionComponents()
Definition
actionactivatetrap.c:30
ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Definition
actionactivatetrap.c:46
m_CommandUID
int m_CommandUID
Definition
actionbase.c:31
m_StanceMask
int m_StanceMask
Definition
actionbase.c:33
ActionRepairCarPartWithBlowtorch
ActionRepairCarPartWithBlowtorchCB ActionRepairCarPartCB ActionRepairCarPartWithBlowtorch()
Definition
actionrepaircarpartwithblowtorch.c:11
ActionContinuousBase::OnStartAnimationLoopServer
void OnStartAnimationLoopServer(ActionData action_data)
Definition
actioncontinuousbase.c:266
ActionRepairCarPart
Definition
actionrepaircarpart.c:16
ActionRepairCarPartWithBlowtorchCB
Definition
actionrepaircarpartwithblowtorch.c:2
AnimatedActionBase::OnEndServer
override void OnEndServer(ActionData action_data)
Definition
animatedactionbase.c:497
CAContinuousRepeat
Definition
cacontinuousrepeat.c:2
CCINonRuined
Definition
ccinonruined.c:2
CCTCursor
Definition
cctcursor.c:2
ItemBase
Definition
inventoryitem.c:731
PlayerBase
Definition
playerbaseclient.c:2
UAMaxDistances
Definition
actionconstants.c:110
UATimeSpent
Definition
actionconstants.c:28
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:602
Daten
4_world
classes
useractionscomponent
actions
continuous
actionrepaircarpartwithblowtorch.c
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