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actionshavetarget.c
Go to the documentation of this file.
1
class
ActionShaveTargetCB
:
ActionContinuousBaseCB
2
{
3
override
void
CreateActionComponent
()
4
{
5
m_ActionData
.m_ActionComponent =
new
CAContinuousTime
(
UATimeSpent
.SHAVE);
6
}
7
};
8
9
class
ActionShaveTarget: ActionContinuousBase
10
{
11
void
ActionShaveTarget()
12
{
13
m_CallbackClass
=
ActionShaveTargetCB
;
14
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONFB_INTERACT;
15
m_FullBody
=
true
;
16
m_StanceMask
=
DayZPlayerConstants
.STANCEMASK_ERECT |
DayZPlayerConstants
.STANCEMASK_CROUCH;
17
m_SpecialtyWeight
= UASoftSkillsWeight.PRECISE_LOW;
18
m_Text
=
"#shave_target"
;
19
}
20
21
override
void
CreateConditionComponents
()
22
{
23
m_ConditionItem
=
new
CCINonRuined
;
24
m_ConditionTarget
=
new
CCTMan
(
UAMaxDistances
.DEFAULT);
25
}
26
27
override
bool
ActionCondition (
PlayerBase
player, ActionTarget target,
ItemBase
item )
28
{
29
PlayerBase
man;
30
Class
.CastTo(man, target.GetObject() );
31
32
if
( man.CanShave() )
33
{
34
return
true
;
35
}
36
37
return
false
;
38
}
39
40
override
void
OnFinishProgressServer(
ActionData
action_data )
41
{
42
PlayerBase
man;
43
if
( action_data.m_Target &&
Class
.CastTo(man, action_data.m_Target.GetObject()) )
44
{
45
if
(
CanReceiveAction
(action_data.m_Target))
46
{
47
man.ShavePlayer();
48
}
49
}
50
}
51
};
ActionData
ActionBase ActionData
Definition
actionbase.c:30
ActionBaseCB::CreateActionComponent
void CreateActionComponent()
Definition
animatedactionbase.c:61
ActionBaseCB::m_ActionData
ActionData m_ActionData
Definition
animatedactionbase.c:3
ActionBase::m_SpecialtyWeight
float m_SpecialtyWeight
Definition
actionbase.c:83
ActionBase::m_StanceMask
int m_StanceMask
Definition
actionbase.c:68
ActionBase::m_Text
string m_Text
Definition
actionbase.c:64
ActionBase::m_ConditionItem
ref CCIBase m_ConditionItem
Definition
actionbase.c:70
ActionBase::CanReceiveAction
bool CanReceiveAction(ActionTarget target)
Definition
actionbase.c:805
ActionBase::CreateConditionComponents
void CreateConditionComponents()
Definition
actionbase.c:236
ActionBase::m_FullBody
bool m_FullBody
Definition
actionbase.c:67
ActionBase::m_ConditionTarget
ref CCTBase m_ConditionTarget
Definition
actionbase.c:71
ActionContinuousBaseCB
Definition
actioncontinuousbase.c:2
ActionShaveTargetCB
Definition
actionshavetarget.c:2
AnimatedActionBase::m_CommandUID
int m_CommandUID
Definition
animatedactionbase.c:143
AnimatedActionBase::m_CallbackClass
m_CallbackClass
Definition
animatedactionbase.c:145
CAContinuousTime
Definition
cacontinuoustime.c:2
CCINonRuined
Definition
ccinonruined.c:2
CCTMan
Definition
cctman.c:2
Class
Super root of all classes in Enforce script.
Definition
enscript.c:11
ItemBase
Definition
inventoryitem.c:742
PlayerBase
Definition
playerbaseclient.c:2
UAMaxDistances
Definition
actionconstants.c:110
UATimeSpent
Definition
actionconstants.c:28
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:602
Daten
4_world
classes
useractionscomponent
actions
continuous
actionshavetarget.c
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1.16.1