21 override void CreateConditionComponents()
27 override bool ActionCondition (
PlayerBase player, ActionTarget target,
ItemBase item )
30 Class.CastTo(man, target.GetObject() );
40 override void OnFinishProgressServer( ActionData action_data )
43 if ( action_data.m_Target &&
Class.CastTo(man, action_data.m_Target.GetObject()) )